It turned out that this fine gentleman was a Canadian professor of sociology, Gerard De Gre, who apparently was a significant contributor to the hobby in the '60s and the '70s. Later, Prof. De Gre fell into oblivion -- until Bob started asking questions about him a few weeks ago. I want to thank Bob for the fantastic job in rediscovering the forgotten ideas of a pioneer in wargaming!
A close inspection of the picture posted above, though, spurred a few thoughts on my own. Look at his tabletop. In my games, I tend to have an emphasis on the "vertical" elements -- typically, houses, trees, and hills, plus, of course, miniatures. The only "horizontal" elements I depict are roads and rivers. Yet it seems to me that De Gre had used the horizontal surface to depict, in a two-dimensional space, some "vertical" elements -- look, in particular, to the banks of the river. Hence the idea: maybe I could integrate 3-D elements with 2-D drawings of terrain features. I am thinking, in particular, to all those details that would make a table look good, but whose physical presence in 3-D would slow down the actual game -- or adding to the cost of terrain. Elements like bushes, river banks, sunken roads, small walls, fences.
I did some research, and I found out that the practice of using miniatures over 2-D surfaces with 3-D effects is very popular among RPG players. (That's "Role-Playing Games", just in case...) There are actually special software programs that help RPG players in drawing their maps, dungeons and the like: Dundjinni, Campaign Cartographer, Fractal Mapper.
Here's an example, from the Dudjinni website:
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My idea would be to use printouts like the one shown here to add character to the flat ground, and then add, on top, the "regular" wargaming elements in 3-D -- hills, houses, trees. I would expect the final look to be close to what appears on Prof. De Gre's table.
I confess: the idea is intriguing. I am not sure how much money and time I want to invest into this side project, but I definitely want to explore this possibility more.
3 comments:
That is indeed a very good idea, and it hadn't occurred to me before. As someone who is habitually a bit 'light' on terrain, this would be a great way to build up a lot of home-made battlefields.
It's also a very good point you make about flat obstacles not becoming real game obstacles to the miniatures, with only a few 3D objects for effect.
I wonder how it'd be best done? Printed A4 sheets to fit together modular-style? De Gre seems to have a large painted mat of sorts.
I'll have a think about this as well, and write if I come up with anything.
All the best,
C
You'd use a lot of ink if you tried to print. I think that you should do what it looks like the Professor did . . . paint it.
Start with something like muslin sketch out your terrain in pencil, then paint it!
You could re-create the terrain of some famous battles (although not necessarily from our period); OR just make up something that looks interesting.
If you like it, you could create a number of these "terrain mats". They would also travel fairly well if you were careful rolling or folding them up.
-- Jeff
Good point, Jeff. I thought about the printing costs. Maybe, rather than printing the whole gaming area, it would be worth limiting myself to those zones and features that deserve more details: built areas, rivers, roads, etc.
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